However, the beauty of SteamWorld Dig 2's construction is in how the development team gradually drip-feeds players with what they need when they least expect it. The game allows for traversing the underworld in all manner of ways, with so many forms of equipment expansion that some might be forgiven for being overwhelmed by it all. That means gathering as many jewels as possible - either from despatching enemies or unearthing them along the dig route - in Dorothy's rucksack (tiny to start with, but expandable as the game goes on) whilst making as much progress as is reasonable given the lifespan of the lantern's flame (rummaging around in the dark is possible, but also potentially lethal, and again, the life of the lantern can be extended further into the adventure - the scope for kit advancement is vast indeed!). It is a very basic concept at its core, as it was first time round, but the way it is executed is simply astounding.įor this sequel, there is a stronger feel of classic Metroid or post- Symphony of the Night Castlevania releases, with expansive areas to explore using a mere pickaxe at first, hacking through the dirt to reach new places, before hitting certain roadblocks that require upgrades or extra pieces of kit, which can all be acquired in exchange for coinage. After all, despite the main character being Dorothy rather than Rusty (she is on the hunt for her missing friend, you see), it is pretty much business as usual, with the aim being to talk to people in town before diving into the mines below, digging deeper and deeper, discovering treasure galore before your trusty lantern's light gives out and returning to town is required to resupply before venturing south once more. ![]() Starting up SteamWorld Dig 2, you might be forgiven for wondering what has actually changed.
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